LETTERS TO THE EDITOR

LETTERS/COLUMNS: SEND LETTERS TO THE EDITOR FOR PUBLISHING TO FRONTPAGENEWS1@YAHOO.COM. PLEASE INCLUDE DAY/EVENING/ CELL NUMBER, HOME NUMBER, AND EMAIL. CONTACT VAN STONE: FRONTPAGENEWS1@YAHOO.COM OR (215) 821-9147 TO SUBMIT A REQUEST FOR ANY WRITER. PLEASE DO NOT CONTACT THE WRITER DIRECTLY! ALL APPEARANCE REQUEST WILL GO THROUGH THE MANAGING EDITOR'S OFFICE. COPYRIGHT: THE USE OF ANY SUBMISSIONS APPEARING ON THIS SITE FOR MONETARY GAINS IS STRICTLY PROHIBITED. TO LEARN MORE: PHILADELPHIA FRONT PAGE NEWS WWW.FPNNEWS.ORG. YOUR TOP STORIES OF THE DAY (215) 821-9147.

Wednesday, June 3, 2009

James Cameron's 'Avatar': Game and movie sneak peek

James Cameron's 'Avatar': Game and movie sneak peek

Cameron-avatar-game_l

Titanic director James Cameron’s secrecy-shrouded Avatar is one of the year’s most eagerly anticipated movies. And now I can report that the videogame spin-off of the 3-D sci-fi epic, developed and published by Ubisoft, appears worthy of similar breathlessness by pop culture-lovin’ joypad jockeys.

Representatives of the company, as well as Cameron’s Titanic producer Jon Landau, began giving groups of select journalists a sneak peek at the game yesterday at the Electronic Entertainment Expo in Los Angeles, aka E3, the videogame industry’s annual conference. The presentation was a bite-sized trade-show version of a Hollywood movie premiere. Purses, satchels and picture-taking cell phones had to be checked. While we waited behind black velvet ropes, Landau shook some hands like a movie star working a crowd. He even brought something that looked exactly like the Oscar statue he won for Titanic and allowed the folks at the front of the line to hold it. (As I was more in the middle of the line, my hand was unshaken, and I could only glimpse, not hold, this alleged Oscar object, and yes, I am jealous—how could you tell?)

The screening room, tucked within a corner of Ubisoft’s sprawling showroom space, was dark and cozy. Concept art for the movie adorned the walls. We sat on a long bench cushioned with black leather or pleather, and if we scooted or adjusted even an inch our friction could produce some very loud farting sounds. Not that you could hear them: Ubisoft had the volume at its other installations cranked to 11, or at least loud enough to shake the thin walls and vibrate my eardrums. It felt like that at any moment, fight scenes from Assassin’s Creed 2 and Splinter Cell: Conviction were about to converge and come crashing into the room and lop off our heads. The din was such that it made listening to Landau’s opening comments and riveting summary of Avatar’s plot something of a challenge. But I’m pretty sure I heard him correctly when he said that James Cameron has described his long-awaited movie as his “magnum opus.” I’m also pretty sure Landau said that Avatar represents the first time in 32 years that a Hollywood filmmaker has attempted to realize a wholly original cinematic universe. (2009 minus 32 years = 1977, which was the year George Lucas’ Star Wars was released. It was also the year that gave us, among many other movies, Steven Spielberg’s Close Encounters of the Third Kind, Woody Allen’s Annie Hall,, and David Lynch’s Eraserhead.) We were then asked to don stylish rubbery glasses and gaze at the spectacle of revelation that flickered across a very big TV screen. Very Joseph Smith.

This is all to say that if James Cameron’s Avatar wasn’t burdened with second-coming-of-Jesus hype and extremely high expectations before yesterday, it is now. But here’s the good news for all the people who have millions to support the director’s vision. Whatever he’s selling, I’m buying, including Avatar: The Game.

Ubisoft’s extrapolation was developed concurrent with Cameron’s film, which blends live action and motion-capture animation in a pretty revolutionary way. The game is a third-person adventure comprised of 16 separate environments that reminded me of Gears of War, minus the gore and braining option. The setting: the planet of Pandora, which humans are keenly interested in because of an energy-rich mineral known as Unobtanium, valued at $20 million an ounce. (This not-subtle symbolic argot is easily Avatar's least-inspired aspect.) The planet is jungle on super-steroids. Floating mountains, 900-foot-tall trees, phosphorescent vegetation that can light up the night. Pretty spectacular.

And pretty deadly, too. The air on Pandora is toxic. The flesh-eating plants and vicious wildlife, like the ravenous, shark-quick jungle dogs known as Viper Wolves, aren’t too friendly, either. In order to bring Unobtanium out of the ground, Earth's interstellar miners require equipment a little more sophisticated than a hard hat, gas mask, and canary: they have to download their minds into synthetic bodies called avatars that have been genetically engineered to survive and thrive within Pandora’s environment.

These avatar bodies blend human characteristics with those of the world’s indigenous humanoid beings, known as the Na’vi. These sinewy creatures are 10 feet tall. Think: Yao Ming...except taller and stronger and more kick-ass. They also have blue skin and tails, like Nightcrawler from The X-Men. They have a regal air and speak their own tongue. (In an interview with EW back in 2007, Cameron described the language as a mix of Polynesian and African dialects, and said it was developed with the help of a noted linguist named Paul Froemer at the University of Southern California.) Like Native American tribes, the Na’vi live in communion with nature, fight with spears and bow and arrows, and are none-too-pleased about Earthlings coming to their tropical Eden with our cranky oily machines, exploitive ambitions, and gross insensitivity. And so there is war.

In Cameron’s film, this rich world is brought to life and explored through the character of Jake Scully (Terminator: Salvation’s Sam Worthington), a war veteran who has lost the use of his legs and is given new purpose—and a brand new body—through the avatar program. But that purpose isn’t as some agent of crude intergalactic imperialism: Jake goes to Pandora, falls in love with a native princess, and is forced to choose between betraying the Na’vi or helping them repel the Earthlings. But helping the Na'vi would cost him his newfound physical wholeness.

The storyline sketched by Landau sounded compelling and filled with intriguing moral drama, while at the same time remaining familiar and accessible to a general audience. He compared the story to the fantasy arc of The Wizard of Oz (hero leaves humdrum circumstances for heroic adventure in an exotic otherworld) and the culture clash romance found in the historical tale of Pocahontas. But for me, the presentation also evoked The Matrix, Dances With Wolves, and Terrence Malick’s The New World, sprinkled with the ecological idealism of An Inconvenient Truth, and the Native American nature mysticism of Godfrey Reggio’s life-out-of-balance Powaqqatsi/Naqoyqatsi/Koyaanisqatsi trilogy. But mostly, it evoked for me a sci-fi Dances With Wolves, accessorized with Cameron's distinctive brand of ficto-functional industrial tech. (See: The Terminator; Sigourney Weaver's hydraulic-suit in Aliens.)

Yet Landau made a point of stating that Avatar: The Game does not replicate the film’s plot. The Ubisoft experience allows you to play from the perspective of a non-avatar human soldier who is tasked with clearing the jungle and keeping the avatar miners safe from killer flora, killer creatures, and those “killer” Na’vi. But it also allows you to play from the perspective of a Na’vi warrior, trying to protect his/her planet from the unwanted alien invaders. (It was unclear to me if the game gives you the choice of playing through the entire experience from either perspective, or if it requires that you play both.)

Just as he did with Terminator and The Abyss, James Cameron seems to have produced yet another extraordinarily expensive exercise in irony and hubris: a wildly ambitious, high-tech entertainment about the human cost of wild ambition and cutting-edge technology. Of course, it would be unwise to come to any conclusions, positive or negative, about the whole Avatar entertainment enterprise at this point. But here's why my wallet and I are looking forward to it. First: It looks awesome. Second: It seems to crackle with a lot of ideas that are worth thinking about, including: our relationship to the environment, our cultural impact on other cultures, our inexhaustible appetite for material goods. But Avatar also strikes me as a provocative thing unto itself--an expression and product of our culture’s embrace of interactive, the entertainment industry’s pursuit for the fully immersive simulated experience, and our appetite for escapism. What are we gaining? What are we losing? What does it all mean? Here's hoping the Avatar experience to come will be interesting and potent enough to spark that kind of cultural conversation. Oh, and I hope it's fun, too.

Van Stone Productions Inc. 501C3 Nonprofit Organization Informatioin (EIN) / Tax ID

Van Stone Productions Inc. 501C3 Nonprofit Organization Informatioin (EIN) / Tax ID
Click on the logo to learn about the non-profit status

BECOME OUR VLOGGER OF THE MONTH: VIDEO NEWS CONTENT PUBLISHED ON ANY TOPIC BELOW

Latest edition of Talk Live Philly With Van Stone

VAN STONE PERFORMANCE PROMOTION VIDEO AT WEST PHILADELPHIA HS 1999 - BELOW

FPN NEWS “TAKE TIME FOR WINNERS IN ANY COMMUNITY!”

Van Stones' Beautiful World Images -Latinamerica, South Asia, and USA Fashion and Beauty Collection

Van Stones' Beautiful World Images -Latinamerica, South Asia, and USA Fashion and Beauty Collection
Family Modeling -modelado de la familia

Van Stones' Beautiful World Images -Hermosas World Images Van Stones

Van Stones' Beautiful World Images -Hermosas World Images Van Stones
Family Modeling -modelado de la familia

WE'RE #1

WE'RE #1

Van Stones' Beautiful World Images -Hermosas World Images Van Stones

Van Stones' Beautiful World Images -Hermosas World Images Van Stones
Family Modeling -modelado de la familia

Van Stones' Beautiful Tween Images-Hermosas Imágenes Tween Van Stones

Van Stones' Beautiful Tween Images-Hermosas Imágenes Tween Van Stones
Family Modeling -modelado de la familia

WE'RE NO 1

WE'RE NO 1

Van Stones' Beautiful Youth Images -Van Stones imágenes hermosas de la Juventud

Van Stones' Beautiful Youth Images -Van Stones imágenes hermosas de la Juventud
Family Modeling -Modelado de la familia

WE'RE NO 1

WE'RE NO 1

Van Stones' Beautiful Child Images -Van Stones Niño hermoso Imágenes

WE'RE #1

Van Stones’ Beautiful Children Images - Van Stones imágenes hermosas Madre

Van Stones’ Beautiful Children Images - Van Stones imágenes hermosas Madre
Family Modeling -modelado de la familia

Like Us On Facebook

We"re Looking For Volunteers

News, and more about youth, education, political analyst, schools, anti-violence, social justice, grass roots democracy, ecological protection, seniors, Historic Preservation & Restoration, (Black, Latinos, Asian, Pakistani, Italian, and other)Arts, Books, Super Heroes, Trading Cards, Youth, College, and Pro Sports, Nonprofits and Real-estate.

Blog Archive

About Us

  • FPN can reach out to Representatives from your side of: The Village, The Township, or The City
  • FPN features
    Sports
    Cars
    Family Entertainment
    Neighborhood News
    Scholastic News
    Regional News
    National News
    Citywide News
    Legal News
    Alternative Green Energy Education News
    Superhero & Comic Strip News
  • Teen Stars
  • Humanitarian/Ministers/Political
  • Community Services
  • Women & Men & Kids

  • You acknowledge and agree that you may not copy, distribute, sell, resell or exploit for any commercial purposes, any portion of the Newspaper or Services. Unless otherwise expressly provided in our Newspaper, you may not copy, display or use any trademark without prior written permission of the trademark owner.

    FPN/VSP® is in no way responsible for the content of any site owned by a third party that may be listed on our Website and/or linked to our Website via hyperlink. VSP/FPN® makes no judgment or warranty with respect to the accuracy, timeliness or suitability of the content of any site to which the Website may refer and/or link, and FPN/VSP® takes no responsibility therefor. By providing access to other websites, FPN/VSP® is not endorsing the goods or services provided by any such websites or their sponsoring organizations, nor does such reference or link mean that any third party websites or their owners are endorsing FPN/VSP® or any of the Services. Such references and links are for informational purposes only and as a convenience to you.

    FPN/VSP® reserves the right at any time to modify or discontinue, temporarily or permanently, the Website and/or Services (or any part thereof) with or without notice to you. You agree that neither FPN/VSP® nor its affiliates shall be liable to you or to any third party for any modification, suspension or discontinuance of the Website and/or Services.

    You agree to indemnify and hold harmless FPN/VSP®, its subsidiaries, and affiliates, and their respective officers, directors, employees, shareholders, legal representatives, agents, successors and assigns, from and against any and all claims, actions, demands, causes of action and other proceedings arising from or concerning your use of the Services (collectively, "Claims") and to reimburse them on demand for any losses, costs, judgments, fees, fines and other expenses they incur (including attorneys' fees and litigation costs) as a result of any Claims.

    The Website is © 2009 by VSP®, or its designers. All rights reserved. Your rights with respect to use of the Website and Services are governed by the Terms and all applicable laws, including but not limited to intellectual property laws.

    Any contact information for troops overseas and/or soldiers at home provided to you by FPN/VSP® is specifically and solely for your individual use in connection with the services provide by Van Stone Productions Foundation VSP.

    FPN/VSP® soldiers contact information for any other purpose whatsoever, including, but not limited to, copying and/or storing by any means (manually, electronically, mechanically, or otherwise) not expressly authorized by FPN/VSP is strictly prohibited. Additionally, use of FPN/VSP® contact information for any solicitation or recruiting purpose, or any other private, commercial, political, or religious mailing, or any other form of communication not expressly authorized by FPN/VSP® is strictly prohibited.